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    <fireside:hostname>web01.fireside.fm</fireside:hostname>
    <fireside:genDate>Wed, 15 Apr 2026 09:22:28 -0500</fireside:genDate>
    <generator>Fireside (https://fireside.fm)</generator>
    <title>Gamer Radio - Episodes Tagged with “Game Dev”</title>
    <link>https://gamerradio.fireside.fm/tags/game%20dev</link>
    <pubDate>Thu, 28 Sep 2023 10:00:00 -0400</pubDate>
    <description>Gamer Radio is a weekly show covering all things gaming in a family-friendly way ranging from TCGs, classic tabletop games, retro and modern video games and the general gaming ecosystem. An example of games we regularly cover are MTG, Flesh &amp; Blood, Pokemon TCG, classic Nintendo and a wide array of board games. 
Mike, our host is the host of Coder Radio and a dad who uses gaming to help his son learn many life skills and the virtues of friendly competition. 
We are audience driven show and welcome your feedback in Discord as well as on Twitter and Mastadon. 
</description>
    <language>en-us</language>
    <itunes:type>episodic</itunes:type>
    <itunes:subtitle>A weekly discussion of the games we play and the friends we play them with</itunes:subtitle>
    <itunes:author>The Mad Botter</itunes:author>
    <itunes:summary>Gamer Radio is a weekly show covering all things gaming in a family-friendly way ranging from TCGs, classic tabletop games, retro and modern video games and the general gaming ecosystem. An example of games we regularly cover are MTG, Flesh &amp; Blood, Pokemon TCG, classic Nintendo and a wide array of board games. 
Mike, our host is the host of Coder Radio and a dad who uses gaming to help his son learn many life skills and the virtues of friendly competition. 
We are audience driven show and welcome your feedback in Discord as well as on Twitter and Mastadon. 
</itunes:summary>
    <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/a/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/cover.jpg?v=3"/>
    <itunes:explicit>no</itunes:explicit>
    <itunes:owner>
      <itunes:name>The Mad Botter</itunes:name>
      <itunes:email>michael@themadbotter.com</itunes:email>
    </itunes:owner>
<itunes:category text="Leisure">
  <itunes:category text="Games"/>
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<itunes:category text="Leisure">
  <itunes:category text="Hobbies"/>
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<itunes:category text="Kids &amp; Family"/>
<item>
  <title>Episode 12: Dis-Unity</title>
  <link>https://gamerradio.fireside.fm/12</link>
  <guid isPermaLink="false">98cca498-f59e-4562-9e25-c351cbe5006e</guid>
  <pubDate>Thu, 28 Sep 2023 10:00:00 -0400</pubDate>
  <author>The Mad Botter</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/98cca498-f59e-4562-9e25-c351cbe5006e.mp3" length="65174247" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>The Mad Botter</itunes:author>
  <itunes:subtitle>Matt from Alderon comes by to spill some tea on the recent blow-up in the game development community caused by Unity's pricing model changes. </itunes:subtitle>
  <itunes:duration>45:14</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/a/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/cover.jpg?v=3"/>
  <description>(Original Post)
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
(Apology Tour)
https://blog.unity.com/news/open-letter-on-runtime-fee
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. 
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
Unity Create President answers 24 Questions | Q&amp;amp;A w/ Marc Whitten
https://www.youtube.com/watch?v=2hCb5K6gskw
INTENSE Reaction to New Unity Change!
https://www.youtube.com/watch?v=dB90Cse3aaM
Garry Newman (Rust) - What Unity Is Getting Wrong
https://garry.net/posts/unity-2020
Alderon Games (https://alderongames.com)
Alice (https://Alice.dev)
Path of Titans (https://alderongames.com/store/path-of-titans)
Mike on Weapon X (https://twitter.com/dominucco)
</description>
  <itunes:keywords>game dev, unity, unreal, indie games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>(Original Post)<br>
<a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" rel="nofollow">https://blog.unity.com/news/plan-pricing-and-packaging-updates</a><br>
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.<br>
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.</p>

<p>(Apology Tour)<br>
<a href="https://blog.unity.com/news/open-letter-on-runtime-fee" rel="nofollow">https://blog.unity.com/news/open-letter-on-runtime-fee</a><br>
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. <br>
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.</p>

<p>Unity Create President answers 24 Questions | Q&amp;A w/ Marc Whitten<br>
<a href="https://www.youtube.com/watch?v=2hCb5K6gskw" rel="nofollow">https://www.youtube.com/watch?v=2hCb5K6gskw</a></p>

<p>INTENSE Reaction to New Unity Change!<br>
<a href="https://www.youtube.com/watch?v=dB90Cse3aaM" rel="nofollow">https://www.youtube.com/watch?v=dB90Cse3aaM</a></p>

<p>Garry Newman (Rust) - What Unity Is Getting Wrong<br>
<a href="https://garry.net/posts/unity-2020" rel="nofollow">https://garry.net/posts/unity-2020</a></p>

<p><a href="https://alderongames.com" rel="nofollow">Alderon Games</a><br>
<a href="https://Alice.dev" rel="nofollow">Alice</a><br>
<a href="https://alderongames.com/store/path-of-titans" rel="nofollow">Path of Titans</a></p>

<p><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Weapon X</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<p>(Original Post)<br>
<a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" rel="nofollow">https://blog.unity.com/news/plan-pricing-and-packaging-updates</a><br>
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.<br>
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.</p>

<p>(Apology Tour)<br>
<a href="https://blog.unity.com/news/open-letter-on-runtime-fee" rel="nofollow">https://blog.unity.com/news/open-letter-on-runtime-fee</a><br>
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. <br>
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.</p>

<p>Unity Create President answers 24 Questions | Q&amp;A w/ Marc Whitten<br>
<a href="https://www.youtube.com/watch?v=2hCb5K6gskw" rel="nofollow">https://www.youtube.com/watch?v=2hCb5K6gskw</a></p>

<p>INTENSE Reaction to New Unity Change!<br>
<a href="https://www.youtube.com/watch?v=dB90Cse3aaM" rel="nofollow">https://www.youtube.com/watch?v=dB90Cse3aaM</a></p>

<p>Garry Newman (Rust) - What Unity Is Getting Wrong<br>
<a href="https://garry.net/posts/unity-2020" rel="nofollow">https://garry.net/posts/unity-2020</a></p>

<p><a href="https://alderongames.com" rel="nofollow">Alderon Games</a><br>
<a href="https://Alice.dev" rel="nofollow">Alice</a><br>
<a href="https://alderongames.com/store/path-of-titans" rel="nofollow">Path of Titans</a></p>

<p><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Weapon X</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 10: SEGA SCREAMING</title>
  <link>https://gamerradio.fireside.fm/10</link>
  <guid isPermaLink="false">ccc54d6b-e827-4201-83c8-16a985b33edd</guid>
  <pubDate>Tue, 11 Apr 2023 22:00:00 -0400</pubDate>
  <author>The Mad Botter</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/ccc54d6b-e827-4201-83c8-16a985b33edd.mp3" length="67507472" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>The Mad Botter</itunes:author>
  <itunes:subtitle>Mike and Eric sit-down once again to lament their long fallen love SEGA. </itunes:subtitle>
  <itunes:duration>46:50</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/a/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/cover.jpg?v=3"/>
  <description>What We Are Playing This Week
Megaman X-2. I conquered the first entry in the X series as a kid many times, but never gave the sequels much of a chance. Now I’m changing that, and already discovering what I’ve missed. 
Steamdeck as a retro gaming paradise
https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/ 
https://www.youtube.com/watch?v=rs9jDHIDKkU 
https://linuxgamingcentral.com/posts/metroid-prime-trilogy-on-deck/ 
Dreamcast Defense Force
Analogy: Imagine a supremely talented athlete being drafted by a franchise that is clueless how to surround the player with talent and is saddled with a front office who are utterly incompetent. That’s what happened to the Dreamcast! In the end, the athlete never sniffs a championship and never gets the full recognition they deserve.
Shenmue: The open-world genre owes a huge debt of gratitude to Shenmue. Truly ahead of its time.
https://www.thegamer.com/things-super-fans-sega-dreamcast-do/
https://gamerant.com/dreamcast-development-facts-trivia/ 
https://www.eurogamer.net/dreamcast-a-forensic-retrospective-article 
Eric on Twitter (https://twitter.com/thercast?lang=en)
RPodcast (https://r-podcast.org) 
</description>
  <itunes:keywords>Gaming, video games, SEGA, history, game dev, game development</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>What We Are Playing This Week</h2>

<p>Megaman X-2. I conquered the first entry in the X series as a kid many times, but never gave the sequels much of a chance. Now I’m changing that, and already discovering what I’ve missed. </p>

<h2>Steamdeck as a retro gaming paradise</h2>

<p><a href="https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/" rel="nofollow">https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/</a> <br>
<a href="https://www.youtube.com/watch?v=rs9jDHIDKkU" rel="nofollow">https://www.youtube.com/watch?v=rs9jDHIDKkU</a> <br>
<a href="https://linuxgamingcentral.com/posts/metroid-prime-trilogy-on-deck/" rel="nofollow">https://linuxgamingcentral.com/posts/metroid-prime-trilogy-on-deck/</a> </p>

<h2>Dreamcast Defense Force</h2>

<p>Analogy: Imagine a supremely talented athlete being drafted by a franchise that is clueless how to surround the player with talent and is saddled with a front office who are utterly incompetent. That’s what happened to the Dreamcast! In the end, the athlete never sniffs a championship and never gets the full recognition they deserve.</p>

<p>Shenmue: The open-world genre owes a huge debt of gratitude to Shenmue. Truly ahead of its time.<br>
<a href="https://www.thegamer.com/things-super-fans-sega-dreamcast-do/" rel="nofollow">https://www.thegamer.com/things-super-fans-sega-dreamcast-do/</a><br>
<a href="https://gamerant.com/dreamcast-development-facts-trivia/" rel="nofollow">https://gamerant.com/dreamcast-development-facts-trivia/</a> <br>
<a href="https://www.eurogamer.net/dreamcast-a-forensic-retrospective-article" rel="nofollow">https://www.eurogamer.net/dreamcast-a-forensic-retrospective-article</a> </p>

<p><a href="https://twitter.com/thercast?lang=en" rel="nofollow">Eric on Twitter</a><br>
<a href="https://r-podcast.org" rel="nofollow">RPodcast</a></p>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>What We Are Playing This Week</h2>

<p>Megaman X-2. I conquered the first entry in the X series as a kid many times, but never gave the sequels much of a chance. Now I’m changing that, and already discovering what I’ve missed. </p>

<h2>Steamdeck as a retro gaming paradise</h2>

<p><a href="https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/" rel="nofollow">https://retrogamecorps.com/2022/10/16/steam-deck-emulation-starter-guide/</a> <br>
<a href="https://www.youtube.com/watch?v=rs9jDHIDKkU" rel="nofollow">https://www.youtube.com/watch?v=rs9jDHIDKkU</a> <br>
<a href="https://linuxgamingcentral.com/posts/metroid-prime-trilogy-on-deck/" rel="nofollow">https://linuxgamingcentral.com/posts/metroid-prime-trilogy-on-deck/</a> </p>

<h2>Dreamcast Defense Force</h2>

<p>Analogy: Imagine a supremely talented athlete being drafted by a franchise that is clueless how to surround the player with talent and is saddled with a front office who are utterly incompetent. That’s what happened to the Dreamcast! In the end, the athlete never sniffs a championship and never gets the full recognition they deserve.</p>

<p>Shenmue: The open-world genre owes a huge debt of gratitude to Shenmue. Truly ahead of its time.<br>
<a href="https://www.thegamer.com/things-super-fans-sega-dreamcast-do/" rel="nofollow">https://www.thegamer.com/things-super-fans-sega-dreamcast-do/</a><br>
<a href="https://gamerant.com/dreamcast-development-facts-trivia/" rel="nofollow">https://gamerant.com/dreamcast-development-facts-trivia/</a> <br>
<a href="https://www.eurogamer.net/dreamcast-a-forensic-retrospective-article" rel="nofollow">https://www.eurogamer.net/dreamcast-a-forensic-retrospective-article</a> </p>

<p><a href="https://twitter.com/thercast?lang=en" rel="nofollow">Eric on Twitter</a><br>
<a href="https://r-podcast.org" rel="nofollow">RPodcast</a></p>]]>
  </itunes:summary>
</item>
<item>
  <title>Episode 4: Alderon Games</title>
  <link>https://gamerradio.fireside.fm/4</link>
  <guid isPermaLink="false">b82474af-029d-4a2f-bcc2-ea6a187ea8d0</guid>
  <pubDate>Sun, 22 Jan 2023 11:00:00 -0500</pubDate>
  <author>The Mad Botter</author>
  <enclosure url="https://aphid.fireside.fm/d/1437767933/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/b82474af-029d-4a2f-bcc2-ea6a187ea8d0.mp3" length="59906633" type="audio/mpeg"/>
  <itunes:episodeType>full</itunes:episodeType>
  <itunes:author>The Mad Botter</itunes:author>
  <itunes:subtitle>Mike has a cup of tea with Matt from Alderon Games to discuss life as an indie dev and how Indies can work with large platform vendors. </itunes:subtitle>
  <itunes:duration>41:34</itunes:duration>
  <itunes:explicit>no</itunes:explicit>
  <itunes:image href="https://media24.fireside.fm/file/fireside-images-2024/podcasts/images/a/a9e5489e-c257-4c8c-a212-bd6a8fb4ba87/cover.jpg?v=3"/>
  <description>Life of an Indie Game Studio
Managing Large Teams 30-40+ per game
What the hiring process is like
Things that are common to industry hiring like whiteboard tests are broken
Difference in getting hired could be your microphone quality
Having backup equipment and reliability
Open Source as it relates to hiring
Accountability and mistakes in hiring
Accountability for software vendors / solutions / third party vendors
Shipping game updates / testing
Game Engines, Unity and Unreal
Alderon Games (https://alderongames.com)
Path of Titasn (https://pathoftitans.com)
Discord (https://discord.gg/k8e7gKUpEp)
Mike on Twitter (https://twitter.com/dominucco)
The Mad Botter on Twitter (https://twitter.com/themadbotterINC)
The Mad Botter on Instagr##am (https://www.instagram.com/themadbotter/)
</description>
  <itunes:keywords>gaming, indie games, game dev, video games, Nintendo</itunes:keywords>
  <content:encoded>
    <![CDATA[<h2>Life of an Indie Game Studio</h2>

<p>Managing Large Teams 30-40+ per game<br>
What the hiring process is like<br>
Things that are common to industry hiring like whiteboard tests are broken<br>
Difference in getting hired could be your microphone quality<br>
Having backup equipment and reliability<br>
Open Source as it relates to hiring<br>
Accountability and mistakes in hiring<br>
Accountability for software vendors / solutions / third party vendors<br>
Shipping game updates / testing<br>
Game Engines, Unity and Unreal</p>

<h2><a href="https://alderongames.com" rel="nofollow">Alderon Games</a></h2>

<h2><a href="https://pathoftitans.com" rel="nofollow">Path of Titasn</a></h2>

<h2><a href="https://discord.gg/k8e7gKUpEp" rel="nofollow">Discord</a></h2>

<h2><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Twitter</a></h2>

<h2><a href="https://twitter.com/themadbotterINC" rel="nofollow">The Mad Botter on Twitter</a></h2>

<h2><a href="https://www.instagram.com/themadbotter/" rel="nofollow">The Mad Botter on Instagr##am</a></h2>]]>
  </content:encoded>
  <itunes:summary>
    <![CDATA[<h2>Life of an Indie Game Studio</h2>

<p>Managing Large Teams 30-40+ per game<br>
What the hiring process is like<br>
Things that are common to industry hiring like whiteboard tests are broken<br>
Difference in getting hired could be your microphone quality<br>
Having backup equipment and reliability<br>
Open Source as it relates to hiring<br>
Accountability and mistakes in hiring<br>
Accountability for software vendors / solutions / third party vendors<br>
Shipping game updates / testing<br>
Game Engines, Unity and Unreal</p>

<h2><a href="https://alderongames.com" rel="nofollow">Alderon Games</a></h2>

<h2><a href="https://pathoftitans.com" rel="nofollow">Path of Titasn</a></h2>

<h2><a href="https://discord.gg/k8e7gKUpEp" rel="nofollow">Discord</a></h2>

<h2><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Twitter</a></h2>

<h2><a href="https://twitter.com/themadbotterINC" rel="nofollow">The Mad Botter on Twitter</a></h2>

<h2><a href="https://www.instagram.com/themadbotter/" rel="nofollow">The Mad Botter on Instagr##am</a></h2>]]>
  </itunes:summary>
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