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    <fireside:genDate>Wed, 15 Apr 2026 09:25:28 -0500</fireside:genDate>
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    <title>Gamer Radio - Episodes Tagged with “Unreal”</title>
    <link>https://gamerradio.fireside.fm/tags/unreal</link>
    <pubDate>Thu, 28 Sep 2023 10:00:00 -0400</pubDate>
    <description>Gamer Radio is a weekly show covering all things gaming in a family-friendly way ranging from TCGs, classic tabletop games, retro and modern video games and the general gaming ecosystem. An example of games we regularly cover are MTG, Flesh &amp; Blood, Pokemon TCG, classic Nintendo and a wide array of board games. 
Mike, our host is the host of Coder Radio and a dad who uses gaming to help his son learn many life skills and the virtues of friendly competition. 
We are audience driven show and welcome your feedback in Discord as well as on Twitter and Mastadon. 
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    <itunes:subtitle>A weekly discussion of the games we play and the friends we play them with</itunes:subtitle>
    <itunes:author>The Mad Botter</itunes:author>
    <itunes:summary>Gamer Radio is a weekly show covering all things gaming in a family-friendly way ranging from TCGs, classic tabletop games, retro and modern video games and the general gaming ecosystem. An example of games we regularly cover are MTG, Flesh &amp; Blood, Pokemon TCG, classic Nintendo and a wide array of board games. 
Mike, our host is the host of Coder Radio and a dad who uses gaming to help his son learn many life skills and the virtues of friendly competition. 
We are audience driven show and welcome your feedback in Discord as well as on Twitter and Mastadon. 
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      <itunes:name>The Mad Botter</itunes:name>
      <itunes:email>michael@themadbotter.com</itunes:email>
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  <title>Episode 12: Dis-Unity</title>
  <link>https://gamerradio.fireside.fm/12</link>
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  <pubDate>Thu, 28 Sep 2023 10:00:00 -0400</pubDate>
  <author>The Mad Botter</author>
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  <itunes:subtitle>Matt from Alderon comes by to spill some tea on the recent blow-up in the game development community caused by Unity's pricing model changes. </itunes:subtitle>
  <itunes:duration>45:14</itunes:duration>
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  <description>(Original Post)
https://blog.unity.com/news/plan-pricing-and-packaging-updates
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
(Apology Tour)
https://blog.unity.com/news/open-letter-on-runtime-fee
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. 
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.
Unity Create President answers 24 Questions | Q&amp;amp;A w/ Marc Whitten
https://www.youtube.com/watch?v=2hCb5K6gskw
INTENSE Reaction to New Unity Change!
https://www.youtube.com/watch?v=dB90Cse3aaM
Garry Newman (Rust) - What Unity Is Getting Wrong
https://garry.net/posts/unity-2020
Alderon Games (https://alderongames.com)
Alice (https://Alice.dev)
Path of Titans (https://alderongames.com/store/path-of-titans)
Mike on Weapon X (https://twitter.com/dominucco)
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  <itunes:keywords>game dev, unity, unreal, indie games</itunes:keywords>
  <content:encoded>
    <![CDATA[<p>(Original Post)<br>
<a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" rel="nofollow">https://blog.unity.com/news/plan-pricing-and-packaging-updates</a><br>
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.<br>
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.</p>

<p>(Apology Tour)<br>
<a href="https://blog.unity.com/news/open-letter-on-runtime-fee" rel="nofollow">https://blog.unity.com/news/open-letter-on-runtime-fee</a><br>
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. <br>
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.</p>

<p>Unity Create President answers 24 Questions | Q&amp;A w/ Marc Whitten<br>
<a href="https://www.youtube.com/watch?v=2hCb5K6gskw" rel="nofollow">https://www.youtube.com/watch?v=2hCb5K6gskw</a></p>

<p>INTENSE Reaction to New Unity Change!<br>
<a href="https://www.youtube.com/watch?v=dB90Cse3aaM" rel="nofollow">https://www.youtube.com/watch?v=dB90Cse3aaM</a></p>

<p>Garry Newman (Rust) - What Unity Is Getting Wrong<br>
<a href="https://garry.net/posts/unity-2020" rel="nofollow">https://garry.net/posts/unity-2020</a></p>

<p><a href="https://alderongames.com" rel="nofollow">Alderon Games</a><br>
<a href="https://Alice.dev" rel="nofollow">Alice</a><br>
<a href="https://alderongames.com/store/path-of-titans" rel="nofollow">Path of Titans</a></p>

<p><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Weapon X</a></p>]]>
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  <itunes:summary>
    <![CDATA[<p>(Original Post)<br>
<a href="https://blog.unity.com/news/plan-pricing-and-packaging-updates" rel="nofollow">https://blog.unity.com/news/plan-pricing-and-packaging-updates</a><br>
Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs.<br>
Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.</p>

<p>(Apology Tour)<br>
<a href="https://blog.unity.com/news/open-letter-on-runtime-fee" rel="nofollow">https://blog.unity.com/news/open-letter-on-runtime-fee</a><br>
The Runtime Fee policy will only apply beginning with the next LTS version of Unity shipping in 2024 and beyond. <br>
For games that are subject to the runtime fee, we are giving you a choice of either a 2.5% revenue share or the calculated amount based on the number of new people engaging with your game each month. Both of these numbers are self-reported from data you already have available. You will always be billed the lesser amount.</p>

<p>Unity Create President answers 24 Questions | Q&amp;A w/ Marc Whitten<br>
<a href="https://www.youtube.com/watch?v=2hCb5K6gskw" rel="nofollow">https://www.youtube.com/watch?v=2hCb5K6gskw</a></p>

<p>INTENSE Reaction to New Unity Change!<br>
<a href="https://www.youtube.com/watch?v=dB90Cse3aaM" rel="nofollow">https://www.youtube.com/watch?v=dB90Cse3aaM</a></p>

<p>Garry Newman (Rust) - What Unity Is Getting Wrong<br>
<a href="https://garry.net/posts/unity-2020" rel="nofollow">https://garry.net/posts/unity-2020</a></p>

<p><a href="https://alderongames.com" rel="nofollow">Alderon Games</a><br>
<a href="https://Alice.dev" rel="nofollow">Alice</a><br>
<a href="https://alderongames.com/store/path-of-titans" rel="nofollow">Path of Titans</a></p>

<p><a href="https://twitter.com/dominucco" rel="nofollow">Mike on Weapon X</a></p>]]>
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